Nokia has announced
that it will arrive in the fourth quarter of this year, and is clearly
aimed at professionals but if you have a knack for collecting expensive
toys, you’re welcome too.
Manufactured in Finland, the Ozo is the first in the line of upcoming
devices from Nokia to fall under the “digital media solutions” category.
It comes at a time when the VR business is booming and is in its nascent
stages. That’s quite unlike the traditional Nokia approach of neglecting
the competition, like it did in 2007 but it better be late than never.
"We're thrilled to introduce OZO to the content creation world, and to
define a completely new category of virtual reality capture and playback
solutions," said RamziHaidamus, president of Nokia Technologies. "OZO
aims to advance the next wave of innovation in VR by putting powerful
tools in the hands of professionals who will create amazing experiences
for people around the world. We expect that virtual reality experiences
will soon radically enhance the way people communicate and connect to
stories, entertainment, world events and each other. With OZO, we plan
to be at the heart of this new world."
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Nokia will conduct final testing and refinements to OZO in partnership
with industry professionals, in advance of the product's commercial
release. Final pricing and full technical specifications will be
announced at a future date, with shipments anticipated in Q4 2015. OZO
will be manufactured in Finland.
OZO's filmed content can be published for commercially available VR
viewing hardware such as head mounted displays (HMDs), with immersive,
full 360-degree imaging and spatially accurate original sound. OZO also
integrates into existing professional workflows and works with
third-party tools, dramatically simplifying content production at all
stages.
As an end-to-end solution, OZO aims to set a new standard as the
preferred method for professional capture, editing and playback of
cinematic VR content.
Conceived at the company's R&D facilities in Tampere, Finland, OZO mad,
its first appearance at an industryevent in Los Angeles attended by
representatives.
Major studios, production houses and media and technology companies.
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