“Tell fast, fail fast,
adjust fast it’s a part of game Life is more fun if you play games But You have
been killed by overconfidence"
F2P (Free to play) Online gaming is one of the most popular diversion activity
on the www (World Wide Web) as broadband Internet connectivity becomes cheaper
and more accessible with each passing year, the phenomenon of Online Gaming
keeps getting more widespread and more creative. Progressively its gets more
rating and viewing from all over the world.
T
hese days, gaming technology has progressed to an amazing extent. Things like
streaming 3-D animation graphics with superb surround sound stereo now have the
ability to make us all addicted to gaming
Online Gaming, like any other new technology, slowly start and then it’ll
diverted your mind ,start free if you win you’ll get points or free coins,
through these wining point or coins you can continue your game free but if you
lose your game then you have to pay for again playing. Now, these F2P games
become more updated , if you see before some years ago F2P games through laptop
, internet and now it’s also available on android mobile in which you can
install, uninstall , reinstall and update any game any time for free from play
store or some on paid.
Today it is leading pastime among the young generations across cultures as well
as across geographical boundaries.F2P (free to play) online games is more
effective and essential for new generation because once they start playing their
mind, thinking and memory start increasing its prove good thing for
entertainment but where you see a lucre of this, here is an also big loss of it
and that is peoples are become a couch of potato of these games due to this new
generation are not able to give proper time to their studies moreover their
family. Look an example how it affected on youth? We see in past when parent
wanted to call their child they just called their names but now parent want to
call their child they first have to turn off the Wi-Fi.
Around 1969, the earliest games activates originated, but they started gaining
in popularity only around late 1970s and early 1980s when Dial-up Bulletin
Boards became popular, and the users started playing online games over them.
These bulletin boards provided a multi-user platform, so they became the
earliest base for multi-user games, which have finally transformed into what is
today popularly known all over the world as the "MMORPG" (Massively Multi-player
Online Role-Playing Games).
Afterwards in 1980 Commercial Online Services were introduced, and gradually
interactive online games started being offered to the users as an added
attraction with these services.
In the 1990s, with the evolution of advanced Internet technologies such as Flash
and Java led to an explosion in the usage of Internet, with millions of new
websites mushrooming across the World Wide Web, offering great opportunities for
interactive computing to the users.
Here is a brief timeline of the evolution of online gaming:
1969: PLATO Internet Service offers a 2-player "Space War" online game. By 1972,
the service was able to host over a thousand users simultaneously.
1970 to 1977: Many more multi-player games appear on the PLATO service.
1979-1980: Essex University, U.K. hosts the first classic "MUD" game on its
system.
1982-1983:Kesmai Corporation is established to develop an ASCII role-playing
online game. Their first game "Mega Wars" is launched in 1983.
1983-1993: Many new games are launched as the popularity of online gaming picks
up momentum.
1994-1995: Sony releases its PlayStation and Nintendo 64 is launched around the
same time.
1997: Sony sells its 20 millionth PlayStation.
1998-2008: Sony's PlayStation, Microsoft's X-box Live, and the Japanese company
Nintendo create some of the world's most popular online games that attract an
unprecedented number of new users to the world of online gaming.
This led to a revolution in the field of online gaming as the number of younger
web users increased, and they charged up the demand for online games across the
Asian, American, and European continents. Many online gaming sites offered
services against paid subscription like first you have to paid money through
credit card then you’ll allow to play game, while many other sites started
offering free gaming usage in order to enhance their web crowd and earn
advertising revenues.
Online Games are the most popular apps on smartphones, and developers need to
plan for this. These gaming trends will continue into 2015 and beyond. Game
developers need to be prepared for these shifts, so they can benefit from
opportunities that will arise from industry growth.
“When I get bored and nothing to do then I start to playing my favorites online
game because anything is better than nothing.” Said by A 3rd class student
Muhammad Taha.
Eventually, technological giants such as Sony, Microsoft and Nintendo came out
with advanced gaming consoles and some fascinating gaming software that changed
the face of online gaming forever. The market for online gaming has boomed since
then all over the world, with millions of new users getting added every year.