Modern computer games are 
labelled as Three Dimensional games that are being modeled with 
three-dimensional objects. 3D game is defined as an electronic game which 
includes user interface, human interaction and a 3D environment. Virtual reality 
is also labelled as a virtual environment. It is an interface that uses computer 
in order to create an effect of three dimensional real world in the game. This 
real world enables the viewer or the audience to interact with virtual modeled 
objects directly. The effect of interaction with the three dimensional things is 
experienced rather than pictures or images. The choice of weapon is another 
element that enhances the virtual impact as the player chooses his/her liked 
weapon for fight. This choice creates a profound impact as the player is actual 
involved in the game and can feel his/her presence. The weapon with which the 
player fights is actually programmed using game developing software that creates 
a reflective virtual game space. Weapons in a game are very important as they 
are the key tools to fight with the enemy, monster or a strange creature 
depending upon the genre of game. Weapons are included in the game to strengthen 
the role played by the player to achieve the targeted goal. Different games use 
different weapons e-g fighting games use rifle and guns, sports games use 
hockey, bat or stick etc, puzzle games use visual mouse pointer, and quiz games 
use pencil or a pen. Computer games are defined as a genre of mass media which 
is found to be in use for last two decades. The capability to play is the 
“principal criteria of mental health”. These computer games are helpful in 
healing and stabilizing mental processing. Similarly, playing game is used to 
enhance the aptitude towards visual attention. The visual aspect of 3D games is 
helpful in indicating that games are now being used to cure certain problems. 
Young adolescents are fond of playing computer games and they have now an 
increasing access to the electronic-interactive game genre. Superhero play is 
connected to the use of weapon. Children choose guns as their most favorite game 
weapon. The reason behind this favor is that children mostly see visuals on 
television, and newspapers related to fight and guns in order to inform 
themselves about the world. Children access “unsavory world of gun-users” from 
different sources. Children use weapon of guns to fight against monsters, 
baddies and ghosts that are shown as enemy. Boys, comparable to girls, are more 
likely to play computer games to compete and then to win. During their play they 
enjoy using guns as their weapon. The example of a fighting game is “Soldier of 
Fortune”. The player shot the characters in the game using a shotgun and 
characters realistically respond to the shots depending on the part of the body. 
In the type of first-shooter game there are handheld weapons used for fighting. 
This type of game is played as the point of view of the player holding weapons 
and focusing on the target. Virtual Reality environment is produced as a result 
of a computer game and the use of weapon. This technology is the one which helps 
the viewer in experiencing and feeling the virtual environment in depth 
regardless of physically moving into it. This experience is actually providing a 
real-life experience to the audiences who are involved. The game and its 
graphics are helpful in creating an illusionary impact on audiences. While the 
feature of choice of weapon for the fight in the game enhances the virtual 
impact as well as the involvement of the person. Virtual Reality is interactive 
including elements resembling real world.